Storytelling · Product design
UNEARTHStories that live on.
Digital time capsules for preserving memories and discovering other people’s stories.
Digital time capsules / 3 monthsThe short version
People risk losing their digital memories and need control over how those memories are shared.
- Contribution
- Research, Branding, Usability testing, UX/UI Design, Prototypes.
- Duration
- 3 months
Unearth lets people collect memories in digital time capsules and explore stories left by others.
I was the sole designer, conducting interviews and usability tests and developing the identity, wireframes, and prototypes in Figma.

Understanding the problem.
01 / Design study
The project
Design goals
- Help people preserve and share personal histories.
- Make stories easy to organize and explore across generations.
What I learned
Accessibility shapes who can take part in storytelling. It needs attention from the first sketch, especially when designing for different generations.
02 / Design study
Understanding the user
Interview participants felt disconnected from their personal histories and unsure how to preserve them. They wanted a simpler way to collect and share memories.
The Sarah persona helped focus the design on preserving personal stories and making them accessible.


Turning insights into interactions.
03 / Design study
Design Process
I tested layouts on paper before building wireframes. The home screen centers on the time capsule collection, with options to create, share, and explore stories.

04 / Design study
Usability Testing
Participants valued the personal and educational uses of time capsules. Feedback pointed to simpler interactions and better accessibility as areas to refine.

05 / Design study
Redefining the Design





Looking beyond the screen.
06 / Design study
Accessibility Considerations
- Make keyboard focus visible.
- Provide captions and transcripts for audio and video.
- Give forms descriptive labels and useful error messages.
07 / Design study
Next Steps
- Test with people of different ages and abilities.
- Refine accessibility based on their feedback.
- Add guides, tutorials, and lesson plans.